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Step
1 - Set the Background
Click here to download 'marksman_tutorial_stick.jpg'
required for this Tutorial.

Fig. 1 (click to enlarge)
Click the 'Front' view port, press Alt+B, Click files and
choose 'marksman_tutorial_stick.jpg'. Make sure you check
'match bitmap' , 'lock zoom/pan' , 'display backgound' . (as
shown in the Fig. 1)
Step 2 - Creating the first cylinder

Fig. 2 (click to enlarge)
Make sure the 'Front' view port is selected, press 'W' to zoom
the window, make sure the 'Tab Panel' is on, click Cylinder
and choose 14 sides and 1 height segment. (as shown in Fig. 2)

Fig. 2.1 (click to enlarge)
Press 'W' to unzoom, click the top center of the grenade
image, make the cylinder about the width of the one in the
image, click, the move your mouse up a bit to give it some
depth, then click again. (as shown in Fig. 2.1)

Fig. 2.2 (click to enlarge)
Now click the 'rotate' tool, and the 'X' Axis, and rotate the
cylinder till it is like as shown in Fig 2.2

Fig. 2.3 (click to enlarge)
Now, use the 'Move tool'
and click the 'Y axis'
and move the cylinder so the top of the cylinder matches the
top of the Grenade in the background image. (as shown in Fig.
2.3)

Fig. 2.4 (click to enlarge)
Now, right click the Cylinder -> Convert to -> Editable Mesh,
on the modify panel (on the right) click the [+]
on
editable mesh, select 'Vertex' click the 'Move tool'
and the 'Y axis'
and move the bottom vertexes down to the point shown in Fig.
2.4
Step 3 - Extruding
On the editable mesh dialog
,
click Face. Select the bottom faces by drawing a box around
them, (alt+click = deselect) (ctrl+click = select more). It
should look like this...


Fig. 2.5 (click to enlarge)
Now right click anywhere on the cylinder, and click 'extrude
polygons' then click on the selected faces (that red line) and
move the mouse up (or sometimes down) to extrude 1 time, (as
shown in Fig .2.5)

Fig. 2.6 (click to enlarge)
Now extrude it more times as shown above, and move the
vertexes similar to mine. These are for where the cylinder
gets larger or smaller. (as shown in Fig. 2.6)

Fig. 2.7 (click to enlarge)
Now, click the scale tool
,
make sure you have vertexes selected under
,
draw a box around the third row of vertexes, and scale them
bigger, (by holding the mouse over the selected vertexes and
dragging) do this so it resembles my model as shown in Fig.
2.7 (you may want to press 'W' to zoom in),
Useful tools
alt + middlemouse = rotate perspective
mousewheel = zoom
middlemouse = pan

Fig. 2.8 (click to enlarge)
Now, use the same technique for the wood. Use a new cylinder.

Fig. 2.9 (click to enlarge)
And the same for the metal bottom bit, pretending that the
coil is actually 3 grooves. You should scale every second row.
Step
3 - Finishing off.

Fig. 3 (click to enlarge)
Make a new cylinder slightly less width than the metal
cylinder, but more height at the top and bottom, with it
selected, click the 'compounds tab' then click the boolean
button. (as shown in Fig. 3)

Fig. 3.1 (click to enlarge)
Now scroll down the side menu on the right, either by using
the middle mouse or the scroll bar, check 'Subtraction [B-A]'
then click 'Pick Operand B' and click the metal cylinder (with
the grooves), there should be a hole where the smaller
cylinder used to be.


Fig. 3.2 (click to enlarge)
Select the top face, and right click + bevel polygon, and
bevel it a little bit, for looks. (optional)
Now use the 'select tool'
and
select the whole thing, click the 'Modifiers tab' click the
smooth modifier (it's a sphere) then check 'Auto Smooth'.
Press 'M' and click
.
Resize some vertexes if you think some thing is the wrong size
(maybe the top bit)
Click the perspective View port, and get a good view
(alt + middlemouse, middlemouse, mousewheel), Press F10,
select a resolution and click render

(click to enlarge)
All done! Don't forget to save it! |